That was the underlying problem with Need For Speed shortly before Hot Pursuit dropped; people were questioning where else it could go, whether it had anything new to offer. Whether the developers had anything new and vital left to create, anything different to give us. Hot Pursuit answered all those questions and it certainly answered the critics. Instead of focusing on arcade-style racing, as the previous Need For Speed’s had, Hot Pursuit offered something more realistic, centring the races on closed circuits, giving us a proper simulation-based game. Such a shift in focus proved popular, with critics and fans alike lauding the game as Need For Speed’s best ever. After 16 years of exhaustive output, EA had reached their apex. They had, somehow, broken new ground.
One of the reasons for this may be attributed to the fact that EA colluded with Criterion Games for this release, the guys behind the frenzied, adrenaline-pumping action-racer series Burnout. Those guys knew how to create speed without it seeming jarring or unrealistic. Despite the intensity and urgency - and, of course, the sheer amount of overblown crashes - it always felt real, like you were properly in control and not submitting to bad physics. Indeed, the physics were always somehow spot on. And that’s the case with Hot Pursuit; the physics are right, which is extremely important when it comes to racing games.
The setting of Hot Pursuit is different to past Need For Speeds, too. The developers have traded urban cityscapes for the rural plains of fictional Seacrest County, which is based on the US states Arizona, Colorado and Southern California respectively. To add to the flavour of the proceedings, the ante is upped by the fact that cops are never far away from your tail, and they certainly don’t stroll around in your average, lamentable cop car. No, sir, these guys are driving Maseratis, and when they say there’ll be hell to pay for breaking Seacrest County’s speed laws, boy, do they mean it! But this all adds to the glorious fun, and you get the chance to choose between either being a racer of a cop. There exists full career modes for both.
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The actual gameplay for each career is said to be up to around 15 hours long, which is either a long or a short time - it depends how you look at it. There are plenty of juicy replays to add on the time, and the stunning views in the visuals are a joy to behold. Furthermore, both career modes are challenging and engaging and there is also the option of joining an online community, where many gamers would probably admit to having the most fun. Here, you can race against your friends, challenge strangers from all over the world, compare times and achievements and customise challenges. Fairly exciting stuff.
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All in all, Need For Speed: Hot Pursuit gets a massive thumbs up, and is probably the racing game of 2010. For anyone who loves nothing more than to arrive home from a long day at work/school and unleash their frustration, there are few more intoxicating and exhilarating ways to do it than to whizz around a race track at top speed. For a race game that allows you to indulge in your speed-fuelled fantasies, it ticks all the boxes.
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